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Actions & Stuff 1.4 🥑
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https://www.youtube.com/watch?v=YGhI44fzjSg
Our cutest update yet! We've added baby versions of your favourite Mobs, a handful of stylish glow‑ups, and even more hidden secrets. Get those name tags ready, and go hanging out with your new furry (& feathery) friends!
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Highlights:
- Custom designs for all Mob Babies!
- Allay, Vex and Creeper VFX revamps!
- Glowing Armour Trims in 32x! (Vanilla Experience)
- New variants for the Allay, Husk, and Enderman.
- And most importantly, friendly Chicken Jockeys!
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New Content:
- Added custom models for all mob babies! These new mobs are pixel accurate, and even more adorable.
- Baskets and Seeds now show the offhand throwing petals and seeds onto the ground. It should feel more like you are planting seeds, now!
- Added VFX to the Allay and Vex. They now glow bright, have an outline, and a fancy trail that drags behind them!
- Added VFX to the Vex when charging. They now emit a red glow and speck particles, along with the trail turning red.
- Added Golden Allay, with a 10% chance of naturally spawning. You can also use the nametag
Goldie
.
- Added rare Green Eyed Enderman, with a 0.3% chance of naturally spawning. You can also use the nametag
Beanie
, or Green
. This is a reference to the Enderman’s original design when first added, before being changed to purple.
- Added new effects when a Creeper starts to charge up. Its face now lights up green, along with its rib cage appearing on its body. This also works with the
Pig
Creeper easter egg!
- New Chicken
Chicken Jockey
nametag, to get yourself a friendly Chicken Jockey. This also works on Baby Chickens!
- Added Mummy Husk texture, with a 3% chance of naturally spawning. You can also use the nametag
Mummy
or Dusty
.
- The snowy Fox is now even more fluffy, adjusted its texture & geometry to have extra fluff.
- Redesigned Command Block textures.
- Added floppy ears to the Sheep.
- New 3rd person animations for Jump, Fall and Land.
- New 3rd person punch animation.
- More UI textures (Too many to list!). This includes fresh new icons for console buttons, such as bumpers, triggers, etc. and console tooltips.
- Armour Trims will now glow in 32x (Vanilla Experience).
- Wither Skeletons now have glowing blue Soul Fire eyes.
- Piglin Brutes now have glowing eyes.
- Added feather particles to the Parrots when they are hit. This includes all Parrot variants!
- Revamped Piglin Head item. It now has glowing eyes, and ear animations when worn on your head.
- Added glowing eyes to the Dragon Head item.
- New book UI textures and icons, inspired by our 15 Year Journey project!
- Added missing creaking heart dormant texture.
- Added new GUI control textures. (This is a subtle change, Vanilla textures were already fitting!)
- New Menu Panorama. The babies are here!
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Improvements:
- Mangrove Propagule held flower now uses a Mud texture instead of Dirt.
- Wither Rose held flower now uses a Soul Soil texture instead of Dirt.
- End Frame side texture now seamlessly connects when placed on top of End Stone.
- Improved 1st person throwing animation. It is now slightly more bouncy, the swap animation can be interrupted by a throw, and the Snowball projectile is now correctly offset to launch from your hand.
- Rotated Hanging Sign 180 degrees when in an Armour Stand’s hand so that the front is facing outwards instead of inwards.
- Adjusted falling condition to not trigger when falling slowly through blocks such as webs.
- Adjusted Anvil texture and colour.
- Improved Magma block texture, and made it darker.
- Adjusted the glowing eye texture on Soul Sand to be more random.
- Added a glow to the Open Eyeblossom when held.
- Improved Lightning Rod texture when placed on the ground. It now better matches its held item counterpart.
- Improved the glow on the Blaze.
- Ender Eye is now emissive when held.
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Bugs Fixed:
- Fixed a misplaced pixel on the Trial Key item icon.
- Fixed Item Frame and Glow Frame from having a black texture when placing an empty map inside.
- Fixed lead locator positions for all mobs that had incorrectly placed leads, caused by a Minecraft geometry quirk. (Let us know if you spot any more!)
- Fixed flowers from having directional shading on them, they are now smooth and unlit.
- Disabled
Emeralda
nametag in 64x, it is unsupported in Custom Experience.
- Fixed a missing pixel on the Zoglin’s texture. The side of its eye was not emissive, but the front was.
- Fixed incorrectly positioned items when they are being carried by a Fox in its mouth.
- Fixed Turtle Helmet trim being misaligned.
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Notes:
- You can use nametags to keep a mob a baby! Every mob can be named
Baby
, but there are also specific name tags for each mob, listed below. When nametagged, it will look like a baby, but it will still have the same attributes that the adult version of the mob has (We can’t change this). Think of it as a “fake baby”!
- Armadillo:
Pup
, Dylan
- Axolotl:
Lottie
- Bee:
Smol
, Bumble
- Camel:
Calf
, Camelo
- Cat:
Kitten
, Kitty
- Cow:
Calf
, Mr Mooch
- Dolphin:
Calf
, Flippy
- Donkey:
Foal
- Drowned:
Splashy
- Fox:
Kit
- Glow Squid:
Glowling
, Twinkle
- Goat:
Kiddo
- Hoglin:
Hoglet
, Hoggin
- Horse:
Foal
- Husk:
Sandy
- Llama:
Cria
, Kira
- Mooshroom:
Mooshling
, Mooshy
- Mule:
Foal
- Panda:
Cub
, Bao
- Pig:
Piglet
, Lil Chop
- Piglin:
Piglet
- Polar:
Cub
, Knut
- Rabbit:
Bunny
, Thumper
- Sheep:
Lamb
, Wooly
- Skeleton Horse:
Foal
, Rattle
- Sniffer:
Hatchling
, Snifflet
- Squid:
Squidling
, Inky
- Strider:
Stridling
, Sizzle
- Trader Llama:
Cria
, Spitty
- Turtle:
Hatchling
, Bubbles
- Villager:
Child
, Nosey
- Wolf:
Puppy
- Zombie Horse:
Foal
, Rumble
- Zombie Pigman:
Piggly
- Zombie:
Rotty
If you would like to turn an adult into a real baby, you can also use commands! This command turns all mobs in a radius of 5 blocks into a baby. You need cheats enabled for this.
- For mobs which can reproduce:
/event entity @e[r=5] minecraft:entity_born
- For mobs that can’t reproduce:
/event entity @e[r=5] minecraft:as_baby
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