https://www.youtube.com/watch?v=haPYXaPNjPE
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Highlights
Spooky Season is here and Actions & Stuff just got a whole lot scarier! With haunted props, Halloween themed nametags and eerie new player animations - 1.7 is a chilling update full of seasonal spirit!
- 3 New Skins!
- Improved Pumpkins!
- Zombie Weapon Draw Animations!
- Spooky Player Idle Animations!
- Halloween Themed Nametags!
- Haunted Props!
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Props
- Props are a way to add new 3D models into your world!
- To use a prop: Use a nametag named with 2 Section Signs (§§) on an armourstand to put it into Prop Mode. When in Prop Mode, place one of the items or blocks listed below on the armourstand to transform it into a new 3D model!
- You can interact with the prop by punching it whilst in survival mode (Creative mode will break it, and Adventure mode won’t work). You can also crouch and interact. Doing this will trigger animations on some props, such as the Enderman Portrait.
- The same way you can change an armourstand’s pose in Vanilla using Redstone, you can also trigger the interaction animations using Redstone.
 
- Enderman Portrait Prop (Eye of Enter Item)
- A creepy portrait with eyes that track you. Interact to see it come to life!
 
- Leaf Pile Prop (Leaf Litter Item)
- Interact for a puff of leaves!
 
- Creeper Anatomy Statue Prop (Creeper Head Item)
- Skull Candle Prop (Skeleton Head Item)
- Jack in The Box Prop (Trapped Chest Item)
- Approach for a jump scare!
 
- Zombie Tombstone Prop (Chiselled Stone Bricks Block)
- Comes to life at midnight when you approach!
 
- Vampire Coffin Prop (Mangrove Door Item)
- Interact to wake the Vampire!
 
- Skeleton Remains Prop (Bonemeal Item)
- Gothic Lamp Prop (Soul Lantern Item)
- Gargoyle Prop (Pointed Dripstone Item)
- Scarecrow Prop (Wheat Item)
- Comes to life at night time! Complete with 2 idle animations, as well as wheat particles on interact.
 
- Red Candelabra Prop (Red Candle Item)
- Big Pumpkin Prop (Jack o’Lantern Item)
- Pop the lid off with a punch!
 
- Pumpkin Patch Prop (Pumpkin Item)
- Pumpkin Pail Prop (Sugar Item)
- Interact to send sweets flying!
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Improvements
- Improved the Horse footstep audio sync. It now plays in sync with the animation.
- Reduced the number of Armadillo footsteps sounds which play.
- Improved Zombie’s texture with a 3D layer for its sleeves & trousers.
- Chain 3D Items now pull their texture from the block.
- Chain 3D Items now have a Vanilla texture in 32x. (Vanilla Experience)
- Added Pink dolphin to 32x. (Vanilla Experience)
- Reworked Totem of Undying in 32x (Vanilla Experience) to look more Vanilla.
- Reworked Lanterns in 32x (Vanilla Experience) to look more Vanilla.
- Improved Block Breaking particles when underwater. Performance is now significantly better, and the break particles now float upwards. It should feel more satisfying!
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Audio
- Added more variations to the Copper Golem’s sounds and better synced them to the animations.
- Added Vindicator Clown audio for footsteps, hurt, spawning and evil laughter.
- Added audio when Zombies pull an Iron Shovel or Iron Sword from their head.
- Added Parrot Crow nametag audio.
- Added Vampire Coffin prop audio.
- Added Jack in the Box prop audio.
- Added Enderman Portrait prop audio.
- Added Zombie Tombstone audio.
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Skins
- Evil Rana!
- Pumpkin!
- Creaking!
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Bugs Fixed
- Fixed Mace showing up incorrectly, and fixed the top spike being removed.
- Fixed skins with short arms from being positioned incorrectly in 1st person.
- Fixed Character Creator Items from not correctly being hidden when wearing armour.
- Fixed Enchanted Golden Apple using the Full Experience texture in Vanilla Experience.
- Fixed Copper Golem sounds being heard from far away.
- Fixed Vanilla Experience Buckets having a hole in them.
- Fixed Armour Stand poses repeatedly looping when powered with Redstone.
- Fixed Skulls and Dragon Head from too high when worn by an Armour Stand.
- Fixed Beekeeper nametag not correctly displaying in 32x. (Vanilla Experience) The Villager is no longer in his underwear!
- Fixed Armadillo playing unroll sound twice when unrolling, sound is now synced better to the animation.
- Fixed Rabbit missing hop sounds, rabbits now make a hop sound when moving.
- Fixed Ocelot footsteps not being properly synced to animation, footsteps are now in sync with the walk animation.
- Fixed some Villagers in 32x (Vanilla Experience) occasionally having a bugged texture, such as an eye patch which Z-fights in the Savanna
- Fixed custom explosion particle from appearing in 16x (Custom Experience).
- Fixed persona items rendering in the UI whilst in first person.
- Fixed Horse, Donkey & Mules from scaling if you feed them apples. This would create a giant baby.
- Fixed Lodestone Compass being flipped in third person.
- Fixed Warden William nametag not being in 32x (Vanilla Experience).
- Fixed Wither Skeleton Skull’s eyes not correctly glowing blue in Vanilla Experience.
- Fixed custom Baby Squid appearing in 32x (Vanilla Experience).
- Fixed custom Baby Zombie Villager appearing in 32x (Vanilla Experience).
- Fixed custom Baby Horse appearing in 32x (Vanilla Experience).
- Fixed Baby Zombie from having bugged arms when riding other mobs such as a Chicken.
- Fixed Baby Drowned when riding mobs.
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