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Overview
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🔊
Blocks, Steps, Swings. Now Even More Satisfying!
Super Satisfying Sounds gives hundreds of everyday Minecraft sounds a new, more satisfying voice. Mining ores, placing blocks, walking across different surfaces, fighting mobs, swimming, lighting fires and riding out a thunderstorm all sound brand new.
The pack comes in two modes: the Full Experience with every sound, and Compatibility Mode for playing alongside Actions & Stuff | Content Guide and other packs.
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https://www.youtube.com/watch?v=uh0GJRL-m7w
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🔉 450+ sounds, new and remade
🎵 1,200+ sound files (Including Variations)
⚙️ 5 sound toggles
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What's Included
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🎧
Here's everything that sounds new, sorted by where you'll hear it. Sounds tagged Full Experience only play in the Full Experience mode. See Settings below.
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Blocks
Many blocks sound new when you mine, break and place them, and many sound new when you use them too.
Note: Expect more unique per-block sounds in future updates!
⛏️ Ores & Minerals
- Ores: coal, copper, iron, gold, diamond, emerald, lapis and redstone ores each have their own sounds, and so does every deepslate version. Nether gold ore has its own sounds too.
- Mineral blocks: blocks of iron, gold, diamond, emerald, lapis and redstone each have their own sounds. Blocks of coal sound like coal ore, raw copper blocks like copper ore, and raw iron and raw gold blocks like their metal blocks.
🪨 Stone & Deepslate
- Stone: stone, cobblestone, stone bricks, andesite, diorite, granite, blackstone and smooth stone, with all their polished, mossy, cracked and chiseled versions, slabs, stairs and walls, bricks, sandstone, terracotta, purpur, end stone, calcite, obsidian, crying obsidian and bedrock share the stone sounds.
- Deepslate: cobbled, polished and chiseled deepslate, deepslate bricks and tiles, with their slabs, stairs and walls. Nether bricks and dripstone share the deepslate sounds.
- Quartz & prismarine: quartz blocks and bricks, prismarine, prismarine bricks and dark prismarine share the basalt sounds.
- Concrete & glazed terracotta: concrete sounds like coal ore, and glazed terracotta like emerald ore.
🪵 Wood
- Wooden blocks: planks, logs, stripped logs, doors, trapdoors, fences, fence gates, slabs, stairs, signs and hanging signs, plus chests, barrels, crafting tables, bookshelves, lecterns, beehives and targets.
- Every wood has its own pitch: bamboo, birch, cherry and pale oak sound lighter, while crimson, dark oak, mangrove and spruce sound deeper.
- Opening & closing: doors, trapdoors and fence gates open and close with new sounds.
- Shelves, ladders & scaffolding: new break and place sounds, with shelves pitched by wood type.
🌱 Natural Blocks
- Grass: grass blocks, paths, podzol, mycelium and nylium.
- Gravel & dirt: gravel, dirt, coarse dirt, rooted dirt, farmland, clay, concrete powder, mud bricks and packed mud.
- Sand, soul sand, netherrack & basalt: each with their own sounds, including red sand, soul soil and nether wart blocks.
- Ice: ice, packed ice, blue ice and frosted ice.
- Glass: glass, tinted and stained glass, glowstone, sea lanterns, redstone lamps, beacons and end portal frames. Glass panes play a little higher.
- Soft blocks: wool, carpets, cakes and cacti.
🔴 Redstone & Utility
- Buttons & pressure plates: stone and wooden buttons and pressure plates click with new sounds. Wooden ones are pitched by wood type.
- Levers: a crisp new click.
- Iron doors, iron trapdoors & weighted pressure plates: new open, close and click sounds.
- Torches & rails: every torch (including soul, copper and redstone) and all four rail types have new break and place sounds.
- Utility blocks: furnaces, blast furnaces, smokers, grindstones, stonecutters, droppers, dispensers, crafters, pistons and magma blocks sound like stone. Cauldrons and hoppers sound like iron, and enchanting tables like diamond ore.
✨ Special Blocks
- Chests: new open and close sounds.
- Anvils: new place, land, use and break sounds at every damage level.
- Bells: a new ring.
- Beacons: new activate, deactivate and power-up sounds, and a new ambient hum.
- Workstations: new sounds for enchanting, brewing, the grindstone and the smithing table, and for taking results from the loom and cartography table.
- Armour stands & cushions: armour stands have wooden sounds and cushions have wool sounds.
- TNT & explosions: a new fuse and a new explosion for TNT, creepers and every other blast.
Footsteps
🥾 Block Footsteps
- New steps, jumps and landings on stone, grass, wood, deepslate, gravel and dirt, sand, soul sand, netherrack, basalt, wool, ice and glass.
- Glass panes and each wood type are pitched to match their block sounds.
🐾 Mob Footsteps Full Experience
- Hostile & neutral: creepers, endermen, evokers, pillagers, vindicators, witches and zombified piglins.
- Passive: cats, foxes, rabbits, villagers and wandering traders.
🐴 Horse Footsteps
- Horses walk and gallop with new sounds which are synced to their footsteps
- Full Experience Donkeys, mules, skeleton horses and zombie horses each get their own steps too. In Compatibility Mode they share the horse's.
Mobs
🐄 Farm Animals
- Cows, chickens, pigs and sheep have new idle, hurt and death sounds.
- Chickens lay eggs with a new plop, and pigs have a new boost when ridden with a carrot on a stick.
- Saddles: saddling and unsaddling has new sounds, shared by pigs, horses, donkeys, mules, camels and striders.
- Full Experience Sheep and pigs get their own eating sounds, and their hurt and death sounds are separate.
💀 Hostile Mobs
- Skeletons & zombies: new idle, hurt and death sounds.
- Endermen: teleport with a new, whoosh.
✨ Extra Touches Full Experience
- Death poof: a mob's body poofs as it disappears, lower for bigger mobs.
- Horse armour: a ridden horse's armour rattles after each gallop, with a different rattle for leather, copper, iron, gold, diamond and netherite.
Items & Combat
🗡️ Weapons
- Bows & Crossbows: new bow shots, new crossbow loading and shots, and new arrow hits.
- Tridents: a thrown trident has a new impact when it sticks into a block.
- Full Experience Weapon swings: swords, maces and tridents swing with their own sounds when you attack, hit or miss, and spears have new miss, hit and charge sounds. Mobs holding these weapons swing with them too.
🛡️ Armour
- Equipping: putting on leather, chainmail, copper, iron, gold, diamond and netherite armour has new sounds.
- Full Experience Armour damage: armour clanks when a player or mob wearing it is hurt, with a sound for each material, including nautilus armour.
🎒 Tools & Items
- Shears: a new snip.
- Spyglass: new sounds for raising and lowering it.
- Fireworks: new launch and explosion sounds, including large-ball rockets.
- Elytra: a new rush of wind while gliding.
- Full Experience Fishing: casting a fishing rod has a new whoosh.
- Full Experience Item swaps: switching items in the hotbar plays a sound that matches the item. Allays and Copper Golems play them too when they change what they're holding.
🧑 Player
- Eating & drinking: new sounds for both.
- Items & experience: new sounds for picking up and dropping items, collecting experience orbs and levelling up.
- Teleporting: a new teleport sound.
- Full Experience Experience orbs: each orb makes a soft tingle as it appears.
World
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⚙️
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🎚️ Modes
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What each mode includes
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🔈 Sound Toggles Full Experience
The Full Experience can be customised further with these toggles. They're all on by default.
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🥑
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